on May 7, 2016 0:54:56 GMT
Last Edit: May 7, 2016 0:55:16 GMT by Admin
Been quite a while since I posted any updates. I have been working slowly on the dungeons and making sure they worked correctly. So far everything that has been reported to me has been fixed and patched. There is a slight issue with the loot that I am currently looking into, it happens when you kill the boss at the end of the dungeons the chest sometimes either doesn't spawn or when it does it decides to fall through the floor for some very strange reason.
Bug Fixes:
Horse (Armored, Black) awarding negative stats,
Mercenary Spear (Devil only) negative stats instead of plus,
Elder Tree (Gilramore location) no collision detection,
Restoration Stones (Health and Mana) both now working,
Trade open/close button now working,
Can now hold more than 999 potions (Health and Mana)
Increased the amount of Legendary and Unique items awarded for quests,
Player Character image in Character screen now works,
Player Character image now checks for horses and shows standing regardless of mount,
Quest exp now awards the full amount displayed,
Mouse wheel now works in Quest, Market, News and Shops.
Teleport spell will not allow you to teleport to a location too close to your current location,
I or/and C now open inventory/Character screen,
Invisible blocks preventing players from entering the cave containing black smith equipment have been removed,
Using melee whilst mounted now displays the cooldown icon like unmounted melee does,
Mounted Bow & Arrow animations and countdown added and working,
All scrolls now combine with and current buff %. Example, you have 25% loot increase buff and you use a 50% scroll, the 50% combines into the 25% and shows 75% rather than just 50% with 25% hidden,
These are taken within the Unity's scene tab and thus do not reflect the quality of the actual game:
Magma holes where tough creatures hang out because of the warmth. Broken structures dotted about show previous colonization of the area. A Dungeon entrance is around this area.
Some say these are the stairways to hell, Others say its a stairway to heaven. I guess it depends on how strong you are!
Bug Fixes:
Horse (Armored, Black) awarding negative stats,
Mercenary Spear (Devil only) negative stats instead of plus,
Elder Tree (Gilramore location) no collision detection,
Restoration Stones (Health and Mana) both now working,
Trade open/close button now working,
Can now hold more than 999 potions (Health and Mana)
Increased the amount of Legendary and Unique items awarded for quests,
Player Character image in Character screen now works,
Player Character image now checks for horses and shows standing regardless of mount,
Quest exp now awards the full amount displayed,
Mouse wheel now works in Quest, Market, News and Shops.
Teleport spell will not allow you to teleport to a location too close to your current location,
I or/and C now open inventory/Character screen,
Invisible blocks preventing players from entering the cave containing black smith equipment have been removed,
Using melee whilst mounted now displays the cooldown icon like unmounted melee does,
Mounted Bow & Arrow animations and countdown added and working,
All scrolls now combine with and current buff %. Example, you have 25% loot increase buff and you use a 50% scroll, the 50% combines into the 25% and shows 75% rather than just 50% with 25% hidden,
These are taken within the Unity's scene tab and thus do not reflect the quality of the actual game:
Magma holes where tough creatures hang out because of the warmth. Broken structures dotted about show previous colonization of the area. A Dungeon entrance is around this area.
Some say these are the stairways to hell, Others say its a stairway to heaven. I guess it depends on how strong you are!